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- Z-OUT
-
- Typed in by FOXY of SKID ROW. Edited by PARASITE.
-
-
- Victory celebrations for the success of the mission X-OUT wich an-
- hilated the satellite of the planet Alpha Centauri ended abruptly as the long
- range scanners showed intense activity on the planet itself -an ATTACK from
- the planet is IMMINENT.
- Z-OUT: the mission to destroy the planet Alpha Centauri. The H.Q of the
- federation now seeks a brave man to pilot the space craft. What lies ahead is
- unknown except that the defences of Alpha Centauri are strong and multi-level.
- The game consists of huge worlds, each with totally new opponents and
- defence systems. 12 giants aliens and dozens of different smaller opponents
- are standing by to defend Alpha Centauri.
-
- START GAME
- After loading you have a choise of the following options:
-
- F1-1Up One-Player-Mode
- F2-2Up Two-Player-Mode
- F3-DEMO (Amiga only)
-
- CONTROLS-JOYSTICK ONLY.
- Player1 - Port2 ./. Player2 - Port1.
- Pressing it shortly provides the 'normal' shots, pressing it longer activates
- the beam.
-
- SPECIAL KEYS.
- P Pause - press again to continue.
- Esc Quit the game or pressing the second firebutton (video-game-joystick)
- Space Docking and separation of the drone.
- C.keys Adjust the distance between the satellites and your spacefraft to
- enable you to position the satellites.
-
- WEAPONS IN THE 1-PLAYER MODE.
- There are 7 different weapons systems divided into three levels.
- Destroyed aliens leave symbols and collecting them provides you with new
- additinal weapons. The different weapons are described below:
-
- Level 1: A drone. It supplies the energy for the weapons.
- Level 2: A weapon module.
- Level 3: An additional weapon module. Plus the drone can fol-
- low opponents and absorb threir energy.
-
- THE BEAM.
- Keeping the fire button pressed enable the ship to collect energy for
- a beam shot. An accoustic signal indicates the beam is ready to be fired.
- Release the fire button to energise the beam.
-
- THE DRONE.
- The drone is very important, as a protector from most of the shots and
- aliens. It can dock and separate from the ship. It supplies energy while
- docked. To separate the drone, press the space bar. You can position the drone
- on the screen by manouvering the ship cleverly. To dock again, touch it with
- the front or back of the craft or just press Space again. At the highest
- weapons collected (at least three symbols collected), the drone can attach to
- their opponent to absorb their energy. Experiment to find the many ways the
- drone can be used.
-
- THE SATELLITES.
- You can also get satellites, placed around the ship, by collecting
- the appropriate satellite symbols. Use the cursor keys to position them.
- Like the Drone, the satellites protect you from the shots and most of the
- aliens.
-
- BOUNCING FLAMES:
- Flames shot diagonaly from the ship and bouce back from the
- walls. This weapon is very useful in narrow passages, boun-
- cing from wall to wall until they reach an alien.
-
- DOUBLE/TRIPLE SHOT:
- Supplies you with a double or triple shot (depends on the
- weapon level).
-
- FUSION BOMB/CENTRIFUGAL SUPER CHARGER:
- Weapon levl one supplies with a green color shot, wich into 5
- differenys shots after a short while.
- The second level changes the direction of the shots - the
- drone fires centrifugal shot over the whole screen, very use
- ful in wide passages without obstacle while your ship is un
- der attack by lots of little opponents.
-
- FLANE THROWER:
- Strenghens standard shots with flames wich follow the verti-
- cal movement of the ship.
-
- STREAKER:
- The drone fires flashes wich change their height during fight
- in the first weapon levl. In the second the satellites can
- also fire these flashes, wich follow the vertical movements of
- the ship.
-
- SATELLITE ROTATION:
- Three satellites rotating around your ship shooting blue
- scythes. Once this system is activated, all other systems are
- deasactivated unless you collect another weapon provides you
- with the normal weapons again.(drone and satellites)
-
- CREEP BOMB:
- Shots very similar to flames, rotating around each obstacle.
- Used to strike the guns emplacement behind obstacles impossi-
- ble to reach with normal weapons.
-
- WEAPONS IN TEAM MODE.
- Each player flies his own space craft and helps the other in battle.
- To keep the game balanced, there are only two weapons systems in the team mode
- divided to three levels:
-
- Level 1: Activate the first satellite.
- Level 2: Activates the second satellite.
- Level 3: You get the weapons displayed on the symbol you collect
-
-
- SCORE: The score and the remaining lives of player one are displayed in the
- right of screen and on left for player two.
-
- SECRETS: I each world the secret is revealed by fliying over it. You will see
- the word secret flashing. Remember the emplacement when playing
- again.
-
- ADDITIONAL SHIPS: Obtained by collecting the appropriate symbol or by clearing
- a difficult section or by activating a 'Secret'.
-
- ADDTIONAL SPEED: Collect the speed symbol.
-
- GANE OVER: To save your high scores, remove the write protection on the disk.
- Please don't remove or reset computer when the highscores is writen
- on the disk. If you do, the disk might be damaged.
-
- End.
-